Oculus Rift at Pax AUS 2014

3 Dec. 2014 - - Total Reads 8,673

oculus rift pax aus 2014

Warlords, kings and Italian plumbers were in abundance as AndMine Art Director Ravi Vasavan and I entered the cavernous foyer of The Melbourne Convention Centre right at the 3pm peak hour on the opening day of the 2nd annual Melbourne PAX gaming convention. Having a fascination with gaming culture and being a casual gamer myself, I was interested in seeing what the actual “gaming community” was like en-masse in one concentrated space.

Interactive game marketing is big business these days, and the almost exclusive environment is online. The obvious rationale for pouring marketing spend for an upcoming release exclusively into digital channels is that the medium itself is digital. The more compelling reason is that gamers are a genuine community in every sense of the word; in fact, the gaming community is one of the world’s most engaged. Forums, editorial, social networks and blogs on the category number in the tens of thousands. They are fickle, passionate and willing to spend half a month’s wage on a new graphics card to play Assassin’s Creed Unity at full resolution and frame rate.

Interactive is one of the only comparable industries to women’s fashion. It’s an unusual analogy but the similarities are striking. Where else do you see such a high percentage of income spent on discretionary purchases?

Revenues are in the billions per year, surpassing Hollywood some time ago now, and it’s mainly due to the average spend. The cost of a new-release blockbuster title is around $80. A console is around the $600 mark, and a PC for the core gamers, well, the sky is truly the limit. Those price-points are comparable to luxury goods. Especially when you take into account that no one ‘has to game’. You don’t really need an Xbox One to eat or breathe, or a PS4 to get from A to B.

It’s because of those numbers that big studios are employing hundreds of developers for games like Destiny. This equates to millions of dev hours just to make sure the grass bends consistently and the sunlight refracts off the enemy’s helmet the right direction.

Everywhere we looked there was a line for an exhibit. It confused me because there seemed to still be hundreds of unoccupied consoles, or games with a lone spotty teenager playing on his own. The attendant at the Nintendo booth explained that they were lining up to play the new Smash Brothers Melee on Wii U. It seems that most booths had at least one pre or new release title that was causing the queues to form. Xbox had the new Halo and Playstation had several hot games.

After picking up a few controllers in just a few minutes I wandered further into the abyss, and it didn’t take long to find the stand I was really there to see. I’d spent a number of hours recently watching YouTube reaction videos of people experiencing Oculus Rift for the first time. It fascinated and terrified me at the same time.

The line was long and I asked The Enforcer (the name given to PAX attendants) how long the estimated wait would be. She quickly replied with’ “’bout an hour”. At my age, lining up for anything at all, let alone at a gaming convention was not appealing. I decided relatively quickly that it was worth it. Who knows when I would get another opportunity to immerse myself in Oculus Rift as cutting-edge as this? The hour lapsed quickly as we wound our way around the outside of the booth and ended up back where we started. I looked at my watch and to the minute an hour had passed. (Apparently Oculus Rift can see the future as well as simulate the past).

There were six setups with only half the number of games. Alien Isolation peaked my interest but time wasn’t on my side, so I took the first available offering. It was a gameplay demo described as a ‘Matrix style time-bending shooter’ called Super Hot (probably a working title).

One of the booth attendants helped me with my headset and quickly ran though the premise of the game. It sounded like a great mechanic to test out the Oculus Rift capabilities. But as soon as the game booted into the VR environment – uh oh – I felt woozy. I’d read the disclaimers out of boredom on my way around the line and they had mentioned motion sickness. I hadn’t suffered from that affliction since I was a child and went a bit overboard on one of those spinny egg things in the park.

I pushed through and managed to focus on the game’s objectives. It took me longer than usual to figure out what was required because I was still trying to come to grips with the environment as well as the nausea. Three faceless sprites point and shoot as you appear from around a corner. You move, the bullets move, you stop, the bullets slow down to a crawl – got it! On my 26th life I actually managed to pick the gun up and shoot them all. The headset came off after 10 minutes and I got up, thanked the young girl that helped me, then attempted to move on. Finally, the sickness set in and we headed to a bar just outside the Exhibition Centre hoping a beer would cure me. But it turns out only time would do the trick.

The experience was amazing, and it seems that motion sickness only affects some people and goes away after their initial attempts at motion reactive VR. I was kind of hoping for more thrilling media to experience it for the first time but I can see why they show off the clever stuff, not the terrifying examples that make noobs piss their pants and fall over.

If this thing really takes off, which it inevitably will, human interaction will prove a dying art form. Wall-E will seem like a clairvoyant prophesy in years to come, rather then an adorable kids’ flick. The future is scary, my friends, and the pioneer of this new terror genre is Oculus Rift.

Facebook will surely realise their investment in O.R. before too long and be regarded as the fathers of a pervasive new technology. However, it hasn’t gotten off to a flying start from a software point of view. Developers have been cautious to invest time and resources into a guinea pig phase that will likely not see an immediate return in investment. Hopefully some of the bigger studios are starting to take the platform seriously and move forward on some big name titles in anticipation for a late 2015 or early 2016 launch.

Michael Simonetti, BSc BE MTE
Posted by:

Post Reads: 8.7K

Share this

Go on, see if you can challenge us on "Oculus Rift at Pax AUS 2014" - Part of our 183 services at AndMine. We are quick to respond but if you want to go direct, test us during office hours.

Add Your Comment

Trusted by

Federation Square
Vendor Advocacy Australia
iPrimus
Naturtint
Craft CMS
ISO CERTIFIED 27001
Think & Grow Rich Inc
OMS – Order Management System
Metricon
CB Richard Ellis
liberal
SMH – The Sydney Morning Herald
OpenAI
Arthur Galan
Eway
Thomson Geer
Victorian Government
One Shift
Cronos Australia
Kay&Burton
Watches of Switzerland
Bondi Sands
Catholic Insurance
Royal Freemasons
Tassal
Hairhouse Warehouse
BlackMores
Uber
QV Skincare
Etihad Stadium
The University Of Melbourne
TPP
Maxine
The Burger Cheese
Matchbox Homewares
Van Egmond Group
Heat Holders
Rackspace
Liveoneday
Dial Before You Dig
Bolle Safety
High Street Armadale
Bank of Cyprus
Marshall White
Appstore
Crumpler
National Museum of Australia
Sunday Creek
SunSense Digital Agency
Gadens
Fresh Cheese Company
Gilbert+Tobin
itfe logo
ATT logo
Magento Solution Specialist
Taylor Rose
interact logo
Bulk Nutrients
Grow Your Business
Launtel
Florsheim Shoes
The Fortune Institute
NextTech
DUSA, Deakin University Student Association
News
Garmin
Palace Cinemas
Australian Organic Food CO
Rydges
Madman Entertainment
Boston Consulting Group
RMIT University
Grainshaker
PranaOn
Jalna
Ebay
CAN- Common Wealth Bank
Green St Juice CO
help logo
University of South Australia
National Relay Services
Australian Physiotherapy Association
Movember
Loan Market
French Tables
learning partners logo
Fast.co
ISO Certified
SwinBurne University of Technology
Bostik
Toy World
Switzer Media+Publishing
Elucent
GooglePlay
Globird
Cell Therapies
Smart Company
Mark Alexander Design
GPT Group
AC/DC
Magento
Melrose Health
Ego Pharmaceuticals
mas national logo
Passage Foods
ADP Payroll
The Royal Melbourne Hospital
Ubertas Group
Rock Pool Group
Melbourne Central
Positive Poster
Melrose MCT
Melbourne Sports and Aquatic Centre – MSAC
Instant RockStar
Tomorrow Stars Basketball
Australian Government
Dinosaur Designs
Drupal
Wild Rhino Shoes
LBG Australia and New Zealand
Mamma Lucia
ACTUATE IP
McArthur Skincare
Oracle
Castran Gilbert
Vitura Health
NGS Super
CCI
131 Pizza
Australian Anthill
skillhire logo
Fairfax Media
nextgenskills logo
Atlantic Group of Companies
Parker Lane
Scrum.org
intowork logo
Arc One
ctc logo
Bigcommerce
The Canberra Times
Brisbane Times
NMI Insurance
Federation University Australia
Coles
Shell
Microsoft Certified Azure Fundamentals
Inferflora
MAP
Tribe
Macpherson Kelley
Aqium Gel
James Buyer Advocates
Kadac
Fit My Car
Associated Press
The Age
Max’s
Novvi
kestrel logo
Viktoria & Woods
Beaumont
Tek Ocean
MyAccount
Adobe Professional
findstaff logo
Unsw Australia
htn logo
nara logo
Natralus Australia
Herbert Smith Freehills
Acquia Certified Site Builder Drupal
HGG 
Grays Ecommerce
Banki Haddock Fiora
Telstra
Plants
King Wood Mallesons
Google
work and training logo
OJAY
Focus On Furniture
Ello
Sports Power
Schiavello
Moov Head Lice
aga logo
White Suede
Xavier
DeeWhy Market
Melbourne Heart
POSTER Magazine
Cleanfit
Peter Mac
Macmillan Publishing
Toni&Guy
VISSF
Forbes
Cooper Mills
Oakdale Meat Co
Bintani Australia
ABC
WTFN
Paypal
Chia
Celebrate Health
Hanover
Engineers Without Borders
21st Century Australia Party
Carlton Football Club
Engine Swim
Passage To India
Windsorsmith
Jetstar
Street Kitchen
intojobs logo
Amino Active
Mecca Brands

Testimonials

We decided to make the commitment and drop Traditional Marketing like Yellow pages and trial AndMine's Website Development, Design and Email Marketing Services. We never looked back and business is always booming. We certainly would not have been able to grow our business to where it is today without AndMine. Monika & Ellen, The Depskin Centre

More Testimonials
AndMine-Google-Partner-Signature